AI Insights · Timothy · April 2022
Top 5 Hospital Games on iOS in Italy: Q1 2022 Performance
Explore the performance of the top 5 hospital games on iOS in Italy during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw varying performances among the top 5 hospital games on iOS in Italy. Here’s a breakdown of their trends in weekly downloads, revenue, and active users.
Happy Clinic: Hospital Game from Nordcurrent UAB showed a generally positive trajectory in weekly revenue, peaking at $969 in the week of March 21. Weekly downloads fluctuated, hitting a high of 1.8K in late February, while weekly active users increased significantly from 888 in late January to 3.3K in early March before stabilizing around 2K by the end of the quarter.
EMERGENCY HQ: firefighter game by Promotion Software GmbH experienced a notable decline in weekly revenue, which started at $751 in the first week of January and tapered off to $228 by the end of March. Weekly downloads saw a slight decrease, with a peak of 510 in early January dropping to 153 by late March. Weekly active users remained relatively stable, averaging around 2.5K to 3.7K throughout the quarter.
My Hospital: Build. Farm. Heal from Kuu Hubb Oy saw an increase in weekly revenue early in the quarter, reaching $411 in mid-February, but this figure fell to around $100 by the end of March. Downloads were highest in late January at 1.5K and decreased to 201 by the end of March. Active users mirrored this trend, peaking at 1.9K in late January and reducing to 781 by the end of March.
Mission Chief Fire Fighter 911 by SHPlay GmbH had a consistent but low performance. Weekly revenue was highest at $216 in late December, with a gradual decline to $39 by the end of March. Downloads were minimal, peaking at 110 in late February. Active users remained steady, averaging around 600 throughout the quarter.
Operate Now: Hospital by SPIL GAMES showed an upward trend in weekly revenue, reaching $248 in early February and $236 in mid-March. Weekly downloads were consistently strong, averaging around 2K throughout the quarter. Active users also remained stable, hovering between 3.2K and 3.8K.
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